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Evaluating Children's Interactive Products - Principles and Practices for Interaction Designers
FRONT COVER
1
EVALUATING CHILDREN'S INTERACTIVE PRODUCTS
4
COPYRIGHT PAGE
5
CONTENTS
6
PREFACE
18
ABOUT THE AUTHORS
24
PART 1 CHILDREN AND TECHNOLOGY
28
CHAPTER 1 WHAT IS A CHILD?
29
Age and Children
30
Learning about Children
31
Theories of Child Development
31
Perspectives on Child Development
32
Biological
32
Psychodynamic
33
Learning
34
Cognitive-Developmental
35
Sociocultural
36
Summary
37
Typical Stages of Development
38
Physical
38
Socioemotional
39
Cognitive
40
Child Development and the Evaluation of Interactive Products
41
The Temperament of Children
42
Temperamental Dimensions
42
Reducing the Effects of Temperament
44
Summary
44
Further Reading
45
CHAPTER 2 CHILDREN AND INTERACTIVE TECHNOLOGY
47
Interactive Products
48
What Is Interactivity?
48
Measuring Interaction
49
Interactive Products for Children
50
Entertainment Products
51
Education Products
52
Enabling Products
52
How Children Use Interactive Products
54
The PLU Model
55
Interactive Technology and Evaluation Studies
56
How Good Is Interactive Technology for Children?
58
Gender and Technology
58
Summary
60
Further Reading
60
CHAPTER 3 THE INTERACTIVE PRODUCT LIFECYCLE
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Interaction Design and Evaluation
62
The Product Lifecycle
63
The Waterfall Model
63
The Usability Engineering Lifecycle Model
65
Using Lifecycle Models
67
The Place of Evaluation in the Lifecycle
68
Using Prototypes in Evaluation
68
Medium Used
69
Scope
69
Fit in the Lifecycle
70
Purpose
71
Involving Children in Design and Evaluation
72
Summary
75
Further Reading
75
PART 2 EVALUATING WITH AND FOR CHILDREN
76
CHAPTER 4 ETHICAL PRACTICE IN EVALUATIONS
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Ethical Principles, Approaches, and Codes
78
Cultural Issues
80
Ethical Codes
81
Ethics and the Law
81
Safety and Risk Assessment
82
Consent
83
Consenting to Take Part in the Study
83
Deception
86
Covert Observation
86
Consent for Photographs and Audio and Video Recordings
87
Inducements for Taking Part
89
Ethical Selection of Participants
90
Privacy
91
Getting Advice and Permission
91
Further Reading
93
CHAPTER 5 PLANNING THE EVALUATION STUDY
95
Defining the Purpose of the Evaluation
96
Diagnostic Evaluations
96
Formative and Summative Evaluations
97
Exploratory, Measurement, and Experimental Studies
97
Evaluation Criteria
98
Choosing Evaluation Methods
103
Reliability of Evaluation Results
103
Field versus Lab: More Than Just a Location!
104
Control and Realism
105
Evaluating Products with Children in the Field
108
Goals and Testing Context
109
The Evaluation Plan—Why Make One?
110
Context Definition
110
Evaluation Goal
110
Evaluation Method
112
Location and Profile
112
Summary
115
Further Reading
116
CHAPTER 6 BEFORE THE EVALUATION
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Deciding on People and Places
119
Confirming a Location and a Time
119
Selecting Child Participants
122
Selecting the Evaluation Team
124
Preparing Technology and Evaluation Instruments
125
Preparing the Technology
125
Designing Test Tasks
125
Evaluation Instruments and Instructions
130
Planning the Day
132
Space
132
Managing Children, Tasks, and Technology
134
Training Evaluators and Pilot Testing
135
Communicating the Details
136
Next Stages
137
CHAPTER 7 DURING THE EVALUATION
139
Arrival and Setup
140
Preparing the Evaluation Team
141
Setting up the Space
141
Introductions and Instructions
142
Children in Adult Places
142
Adults in Children's Places
145
Giving Instructions
146
Managing Time and Space
148
Working with Schoolchildren
149
Monitoring the Tasks
149
Dealing with Problems on the Day
150
Closing the Evaluation
152
Leaving the Area Tidy
152
Saying "Thank You!"
152
CHAPTER 8 AFTER THE EVALUATION
155
Getting the Data into Shape
156
Coding and Analyzing the Data
158
Coding and Analyzing Quantitative Data
158
Presenting Summaries of Quantitative Data
159
Analyzing Qualitative Data
161
Reporting Results
163
Know Your Audience
163
Structure and Style
164
Oral Presentation of Results
168
Care of Data
169
How Long Should Data Be Kept?
170
Reflecting on the Process
171
Summary
172
PART 3 METHODS OF EVALUATION
174
CHAPTER 9 RECORDING AND LOGGING
175
Automated Logging
176
Recording the Data
177
Software for Logging
177
Practicalities
177
Video and Audio
178
The Technology
178
Setup and Use in Usability Labs and Elsewhere
180
Gaze Tracking
184
Gaze-Tracking Measurements
184
Gaze-Tracking Technology
186
Hardware for Participants
187
Setup and Calibration with Children
189
Using Gaze Tracking with Children
189
Summary
190
Further Reading
190
CHAPTER 10 OBSERVATION METHODS
191
Types of Observation
192
Realism in Observation Studies
193
Participant Observation
193
Passive and Naturalistic Observation
194
Structured Observation
196
Determine the Focus
197
Develop Guides and Forms
200
Recruit and Train Observers
203
Carry out the Observation
204
Analyze and Interpret Findings
206
Using Standard Coding Schemes
208
Summary
210
CHAPTER 11 VERBALIZATION METHODS
213
Types of Verbalization Methods
214
Think-Aloud
215
Variants of Think-Aloud
222
The Picture Cards Method
223
Other Variants of Think-Aloud
226
Dialogue between the Administrator and the Testers
229
Active Intervention
229
Post-Task Interview
230
Robotic Intervention
230
Interaction between Testers
233
Constructive Interaction
233
Peer Tutoring
234
Methodological Issues of Verbalization Methods
237
Advantages and Disadvantages
237
Performance
238
Which Children Should You Test?
241
Analyzing Verbal Protocols
241
Summary
242
Further Reading
243
CHAPTER 12 THE WIZARD OF OZ METHOD
245
Wizard of Oz Studies
246
Variability
248
Studies with Children
250
When to Use a WOz Study
251
A Walkthrough of a WOz Evaluation
253
The Wizard Interface
253
Overcoming Problems
255
Managing the Evaluation Study
255
Stages in Planning a Study
256
Problems
257
Children as Users of Technology
257
The Wizard Is a Human Being
258
Summary
259
Further Reading
259
CHAPTER 13 SURVEY METHODS
261
What Is a Survey?
262
The Purpose of Surveys in Evaluation
263
Why Use a Survey Method?
264
Designing a Survey
264
Designing the Questions
267
What Can Go Wrong?
268
Satisficing and Optimizing
270
Specific Question Formats
270
Language Effects
271
Carrying out the Survey
272
Minimizing Suggestibility
273
Reliability of Findings
275
The Fun Toolkit
277
Guidelines for Using the Fun Toolkit
281
Summary
281
Further Reading
282
CHAPTER 14 DIARIES
283
Field Evaluation
284
Using Diaries to Evaluate Interactive Products with Children
285
Design the Study
286
Prepare the Diary Questions and Materials
288
Monitor and Encourage Diary Keeping
289
Perform the Debriefing Interview
290
The Parent Evaluator Method
291
Procedure
291
Structuring Diaries
292
How Good Is the Method?
293
More Guidelines for Diary Studies
294
Summary
294
Further Reading
294
CHAPTER 15 INSPECTION METHODS
295
Heuristic Evaluation
297
The Process
297
Nielsen's Usability Heuristics
299
Problem Reporting
300
Problems with Heuristic Evaluation of Children's Products
301
Using the Heuristic Evaluation Method with Other Heuristics
302
Heuristics for Evaluating Fun
302
Heuristics for Evaluating Games
304
Heuristics for Evaluating Web Sites
306
Using Children as Evaluators
307
The SEEM Method
307
Persona-Based Evaluation
311
How Good Are Inspection Methods?
318
Summary
320
Further Reading
321
PART 4 CASE STUDIES
322
CHAPTER 16 CASE STUDY 1: GAME-CONTROLLING GESTURES IN INTERACTIVE GAMES
323
Finding a Suitable Evaluation Method
324
The Study
326
Preparations
326
Interactive Prototypes
327
Test Setup
328
Participants
329
Test Space Design
329
Procedure
330
Children's Movement Analysis
330
Preliminary Video Analysis
330
Experimenting with Movement Description Methods
332
Results from the Study
334
Intuitive Movements for the Swimming Game
334
Commentary on the Study
336
Ethics
336
Test Arrangements
338
Pilot Analysis of the Test Data
338
Summary
339
CHAPTER 17 CASE STUDY 2: EMBEDDING EVALUATION IN THE DESIGN OF A PERVASIVE GAME CONCEPT
341
The Design Project Context
342
Children and the Design of Camelot
342
The Mission from Mars Method
343
The Interview
343
Paper Prototypes with Observations and Picture Card Interviews
347
Paper Prototype Evaluations
347
Reflections on Concept Testing
349
Evaluating Interaction Styles with Peer Tutoring
349
The Camelot Game
349
Peer Tutoring Evaluations
350
Surveying Form Preferences
351
The Paired Comparison Test
352
Evaluation Summary of the Camelot Design Concept
352
Play Testing of the Camelot Prototype
353
Summary
355
CHAPTER 18 CASE STUDY 3: USING SURVEY METHODS AND EFFICIENCY METRICS
357
The Study
358
Training
360
Test Task Design
361
Constructs Being Evaluated
362
Results
366
Commentary
367
Efficiency
367
Satisfaction
368
Summary
368
REFERENCES
370
INDEX
382
A
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B
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C
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D
384
E
385
F
386
G
387
H
387
I
388
J
389
K
389
L
389
M
389
N
390
O
390
P
390
Q
392
R
392
S
392
T
394
U
395
V
395
W
395
Y
396
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