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Evaluating Children's Interactive Products - Principles and Practices for Interaction Designers

Evaluating Children's Interactive Products - Principles and Practices for Interaction Designers

of: Panos Markopoulos, Janet C Read, Stuart MacFarlane, Johanna Hoysniemi

Elsevier Reference Monographs, 2008

ISBN: 9780080558257 , 400 Pages

Format: PDF

Copy protection: DRM

Windows PC,Mac OSX Apple iPad, Android Tablet PC's

Price: 43,95 EUR



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Evaluating Children's Interactive Products - Principles and Practices for Interaction Designers


 

FRONT COVER

1

EVALUATING CHILDREN'S INTERACTIVE PRODUCTS

4

COPYRIGHT PAGE

5

CONTENTS

6

PREFACE

18

ABOUT THE AUTHORS

24

PART 1 CHILDREN AND TECHNOLOGY

28

CHAPTER 1 WHAT IS A CHILD?

29

Age and Children

30

Learning about Children

31

Theories of Child Development

31

Perspectives on Child Development

32

Biological

32

Psychodynamic

33

Learning

34

Cognitive-Developmental

35

Sociocultural

36

Summary

37

Typical Stages of Development

38

Physical

38

Socioemotional

39

Cognitive

40

Child Development and the Evaluation of Interactive Products

41

The Temperament of Children

42

Temperamental Dimensions

42

Reducing the Effects of Temperament

44

Summary

44

Further Reading

45

CHAPTER 2 CHILDREN AND INTERACTIVE TECHNOLOGY

47

Interactive Products

48

What Is Interactivity?

48

Measuring Interaction

49

Interactive Products for Children

50

Entertainment Products

51

Education Products

52

Enabling Products

52

How Children Use Interactive Products

54

The PLU Model

55

Interactive Technology and Evaluation Studies

56

How Good Is Interactive Technology for Children?

58

Gender and Technology

58

Summary

60

Further Reading

60

CHAPTER 3 THE INTERACTIVE PRODUCT LIFECYCLE

61

Interaction Design and Evaluation

62

The Product Lifecycle

63

The Waterfall Model

63

The Usability Engineering Lifecycle Model

65

Using Lifecycle Models

67

The Place of Evaluation in the Lifecycle

68

Using Prototypes in Evaluation

68

Medium Used

69

Scope

69

Fit in the Lifecycle

70

Purpose

71

Involving Children in Design and Evaluation

72

Summary

75

Further Reading

75

PART 2 EVALUATING WITH AND FOR CHILDREN

76

CHAPTER 4 ETHICAL PRACTICE IN EVALUATIONS

77

Ethical Principles, Approaches, and Codes

78

Cultural Issues

80

Ethical Codes

81

Ethics and the Law

81

Safety and Risk Assessment

82

Consent

83

Consenting to Take Part in the Study

83

Deception

86

Covert Observation

86

Consent for Photographs and Audio and Video Recordings

87

Inducements for Taking Part

89

Ethical Selection of Participants

90

Privacy

91

Getting Advice and Permission

91

Further Reading

93

CHAPTER 5 PLANNING THE EVALUATION STUDY

95

Defining the Purpose of the Evaluation

96

Diagnostic Evaluations

96

Formative and Summative Evaluations

97

Exploratory, Measurement, and Experimental Studies

97

Evaluation Criteria

98

Choosing Evaluation Methods

103

Reliability of Evaluation Results

103

Field versus Lab: More Than Just a Location!

104

Control and Realism

105

Evaluating Products with Children in the Field

108

Goals and Testing Context

109

The Evaluation Plan—Why Make One?

110

Context Definition

110

Evaluation Goal

110

Evaluation Method

112

Location and Profile

112

Summary

115

Further Reading

116

CHAPTER 6 BEFORE THE EVALUATION

117

Deciding on People and Places

119

Confirming a Location and a Time

119

Selecting Child Participants

122

Selecting the Evaluation Team

124

Preparing Technology and Evaluation Instruments

125

Preparing the Technology

125

Designing Test Tasks

125

Evaluation Instruments and Instructions

130

Planning the Day

132

Space

132

Managing Children, Tasks, and Technology

134

Training Evaluators and Pilot Testing

135

Communicating the Details

136

Next Stages

137

CHAPTER 7 DURING THE EVALUATION

139

Arrival and Setup

140

Preparing the Evaluation Team

141

Setting up the Space

141

Introductions and Instructions

142

Children in Adult Places

142

Adults in Children's Places

145

Giving Instructions

146

Managing Time and Space

148

Working with Schoolchildren

149

Monitoring the Tasks

149

Dealing with Problems on the Day

150

Closing the Evaluation

152

Leaving the Area Tidy

152

Saying "Thank You!"

152

CHAPTER 8 AFTER THE EVALUATION

155

Getting the Data into Shape

156

Coding and Analyzing the Data

158

Coding and Analyzing Quantitative Data

158

Presenting Summaries of Quantitative Data

159

Analyzing Qualitative Data

161

Reporting Results

163

Know Your Audience

163

Structure and Style

164

Oral Presentation of Results

168

Care of Data

169

How Long Should Data Be Kept?

170

Reflecting on the Process

171

Summary

172

PART 3 METHODS OF EVALUATION

174

CHAPTER 9 RECORDING AND LOGGING

175

Automated Logging

176

Recording the Data

177

Software for Logging

177

Practicalities

177

Video and Audio

178

The Technology

178

Setup and Use in Usability Labs and Elsewhere

180

Gaze Tracking

184

Gaze-Tracking Measurements

184

Gaze-Tracking Technology

186

Hardware for Participants

187

Setup and Calibration with Children

189

Using Gaze Tracking with Children

189

Summary

190

Further Reading

190

CHAPTER 10 OBSERVATION METHODS

191

Types of Observation

192

Realism in Observation Studies

193

Participant Observation

193

Passive and Naturalistic Observation

194

Structured Observation

196

Determine the Focus

197

Develop Guides and Forms

200

Recruit and Train Observers

203

Carry out the Observation

204

Analyze and Interpret Findings

206

Using Standard Coding Schemes

208

Summary

210

CHAPTER 11 VERBALIZATION METHODS

213

Types of Verbalization Methods

214

Think-Aloud

215

Variants of Think-Aloud

222

The Picture Cards Method

223

Other Variants of Think-Aloud

226

Dialogue between the Administrator and the Testers

229

Active Intervention

229

Post-Task Interview

230

Robotic Intervention

230

Interaction between Testers

233

Constructive Interaction

233

Peer Tutoring

234

Methodological Issues of Verbalization Methods

237

Advantages and Disadvantages

237

Performance

238

Which Children Should You Test?

241

Analyzing Verbal Protocols

241

Summary

242

Further Reading

243

CHAPTER 12 THE WIZARD OF OZ METHOD

245

Wizard of Oz Studies

246

Variability

248

Studies with Children

250

When to Use a WOz Study

251

A Walkthrough of a WOz Evaluation

253

The Wizard Interface

253

Overcoming Problems

255

Managing the Evaluation Study

255

Stages in Planning a Study

256

Problems

257

Children as Users of Technology

257

The Wizard Is a Human Being

258

Summary

259

Further Reading

259

CHAPTER 13 SURVEY METHODS

261

What Is a Survey?

262

The Purpose of Surveys in Evaluation

263

Why Use a Survey Method?

264

Designing a Survey

264

Designing the Questions

267

What Can Go Wrong?

268

Satisficing and Optimizing

270

Specific Question Formats

270

Language Effects

271

Carrying out the Survey

272

Minimizing Suggestibility

273

Reliability of Findings

275

The Fun Toolkit

277

Guidelines for Using the Fun Toolkit

281

Summary

281

Further Reading

282

CHAPTER 14 DIARIES

283

Field Evaluation

284

Using Diaries to Evaluate Interactive Products with Children

285

Design the Study

286

Prepare the Diary Questions and Materials

288

Monitor and Encourage Diary Keeping

289

Perform the Debriefing Interview

290

The Parent Evaluator Method

291

Procedure

291

Structuring Diaries

292

How Good Is the Method?

293

More Guidelines for Diary Studies

294

Summary

294

Further Reading

294

CHAPTER 15 INSPECTION METHODS

295

Heuristic Evaluation

297

The Process

297

Nielsen's Usability Heuristics

299

Problem Reporting

300

Problems with Heuristic Evaluation of Children's Products

301

Using the Heuristic Evaluation Method with Other Heuristics

302

Heuristics for Evaluating Fun

302

Heuristics for Evaluating Games

304

Heuristics for Evaluating Web Sites

306

Using Children as Evaluators

307

The SEEM Method

307

Persona-Based Evaluation

311

How Good Are Inspection Methods?

318

Summary

320

Further Reading

321

PART 4 CASE STUDIES

322

CHAPTER 16 CASE STUDY 1: GAME-CONTROLLING GESTURES IN INTERACTIVE GAMES

323

Finding a Suitable Evaluation Method

324

The Study

326

Preparations

326

Interactive Prototypes

327

Test Setup

328

Participants

329

Test Space Design

329

Procedure

330

Children's Movement Analysis

330

Preliminary Video Analysis

330

Experimenting with Movement Description Methods

332

Results from the Study

334

Intuitive Movements for the Swimming Game

334

Commentary on the Study

336

Ethics

336

Test Arrangements

338

Pilot Analysis of the Test Data

338

Summary

339

CHAPTER 17 CASE STUDY 2: EMBEDDING EVALUATION IN THE DESIGN OF A PERVASIVE GAME CONCEPT

341

The Design Project Context

342

Children and the Design of Camelot

342

The Mission from Mars Method

343

The Interview

343

Paper Prototypes with Observations and Picture Card Interviews

347

Paper Prototype Evaluations

347

Reflections on Concept Testing

349

Evaluating Interaction Styles with Peer Tutoring

349

The Camelot Game

349

Peer Tutoring Evaluations

350

Surveying Form Preferences

351

The Paired Comparison Test

352

Evaluation Summary of the Camelot Design Concept

352

Play Testing of the Camelot Prototype

353

Summary

355

CHAPTER 18 CASE STUDY 3: USING SURVEY METHODS AND EFFICIENCY METRICS

357

The Study

358

Training

360

Test Task Design

361

Constructs Being Evaluated

362

Results

366

Commentary

367

Efficiency

367

Satisfaction

368

Summary

368

REFERENCES

370

INDEX

382

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C

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D

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E

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F

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G

387

H

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I

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J

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K

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L

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M

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N

390

O

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P

390

Q

392

R

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S

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T

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U

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V

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W

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Y

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