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Game-based learning - Discover the pleasure of learning

of: Maja Pivec, Michela Moretti (Hrsg.)

Pabst Science Publishers, 2008

ISBN: 9783899675214 , 148 Pages

2. Edition

Format: PDF

Copy protection: DRM

Windows PC,Mac OSX,Windows PC,Mac OSX geeignet für alle DRM-fähigen eReader Apple iPad, Android Tablet PC's

Price: 11,99 EUR



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Game-based learning - Discover the pleasure of learning


 

Table of contents

6

DISCOVER project details

10

Acknowledgements

11

How to use this book

12

Supplementary material available via the Internet

14

Chapter 1: Game- based learning

16

1.1 Introduction

16

1.2 Games, motivation and learning

17

1.3 Games in learning

18

1.4 Games ABC

24

Chapter 2: Why choose a game for improving learning and teaching processes?

28

2.1 Learning – broadening HORIZONS

28

2.2 Key characteristics of game based learning

35

2.3 Games classification

58

2.4 Examples of using games in schools

71

Chapter 3: Choosing & using a learning game

88

3.1 Introducing a digital game into a course

88

3.2 Selecting or finding a game

90

3.3 Quality of a game a key factor for its usage in school context

91

3.4 The interaction of constraints and opportunities in the learning setting

106

3.5 Technical considerations

107

3.6 Students’ facility with information and communications technologies

108

3.7 Attitudes towards digital game-based learning

109

3.8 Tutors’ facility with information and communications technologies

110

3.9 Sustainability

110

3.10 Taking things forward

110

Chapter 4: Designing and implementing a game in an educational context

114

4.1 Educational game design

114

4.2 Playing to learn

123

4.3 Activity – Design an educational game

136

References

140

Biographics

145