Search and Find
Service
Table of contents
6
DISCOVER project details
10
Acknowledgements
11
How to use this book
12
Supplementary material available via the Internet
14
Chapter 1: Game- based learning
16
1.1 Introduction
16
1.2 Games, motivation and learning
17
1.3 Games in learning
18
1.4 Games ABC
24
Chapter 2: Why choose a game for improving learning and teaching processes?
28
2.1 Learning – broadening HORIZONS
28
2.2 Key characteristics of game based learning
35
2.3 Games classification
58
2.4 Examples of using games in schools
71
Chapter 3: Choosing & using a learning game
88
3.1 Introducing a digital game into a course
88
3.2 Selecting or finding a game
90
3.3 Quality of a game a key factor for its usage in school context
91
3.4 The interaction of constraints and opportunities in the learning setting
106
3.5 Technical considerations
107
3.6 Students’ facility with information and communications technologies
108
3.7 Attitudes towards digital game-based learning
109
3.8 Tutors’ facility with information and communications technologies
110
3.9 Sustainability
110
3.10 Taking things forward
110
Chapter 4: Designing and implementing a game in an educational context
114
4.1 Educational game design
114
4.2 Playing to learn
123
4.3 Activity – Design an educational game
136
References
140
Biographics
145
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