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Ubiquitous Computing - Developing and Evaluating Near Field Communication Applications

of: Florian Resatsch

Gabler Verlag, 2010

ISBN: 9783834986832 , 294 Pages

Format: PDF, Read online

Copy protection: DRM

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Ubiquitous Computing - Developing and Evaluating Near Field Communication Applications


 

Foreword

6

Acknowledgements

7

Abstract

9

Contents

11

List of Figures

17

List of Tables

20

Abbreviations

22

1 Introduction

25

1.1 Field of Investigation

26

1.2 Research Problem

28

1.3 Research Questions and Objectives

31

1.4 Methodology

32

1.5 Thesis Structure

36

2 Theoretical Framework

39

2.1 Ubiquitous Computing

39

2.1.1 Definition

39

2.1.2 Building Blocks

41

2.1.3 Technologies

42

2.1.4 Radio Frequency Identification (RFID)

44

2.1.4.1 Standards

44

2.1.4.2 RFID Tag and Data

45

2.1.4.3 Capacity

46

2.1.4.4 Shapes and Form

46

2.1.4.5 Frequencies

47

2.1.4.6 Transmission

48

2.1.4.7 Readers and Connectivity

49

2.1.4.8 Cost

50

2.1.5 Near Field Communication (NFC)

51

2.1.5.1 NFC Forum Technology Architecture

51

2.1.5.2 Mobile NFC Architecture

53

2.1.5.3 Available NFC Phones

54

2.1.5.4 Developing with NFC

56

2.1.5.5 NFC Tags

57

2.1.6 RFID and NFC Information Systems

58

2.2 Ubiquitous Computing Technologies and the Consumer

59

2.2.1 Categorization of Applications Using the Example of RFID

59

2.2.2 User Awareness and Perception of RFID

61

2.3 The Importance of Prototyping

68

3 Human Computer Interaction and Technology Acceptance

70

3.1 Human Computer Interaction

70

3.1.1 Human Aspects

71

3.1.1.1 The End-User

71

3.1.1.2 Behavioral Constraints of the End-User

72

3.1.1.3 Everyday Tasks

73

3.1.1.4 Cognitive Limitations

74

3.1.1.5 Context-Sensitive Applications to Limit the Cognitive Load

76

3.1.2 Human Computer Interface

77

3.1.2.1 Multimodal Interaction

78

3.1.2.2 Haptic Interfaces

79

3.1.2.3 Affordances

81

3.1.2.4 The Interaction Design of an Everyday Task

81

3.1.2.5 Interaction between Physical Objects and Mobile Devices

82

3.1.3 Summary: Preliminary Set of Requirements

84

3.2 Technology Acceptance

87

3.2.1 Technology Acceptance Evaluation in Ubiquitous Computing

87

3.2.2 Innovation Adoption

88

3.2.3 Technology Acceptance Models

92

3.2.3.1 Social Cognitive Theory (SCT)

93

3.2.3.2 Theory of Reasoned Action / Theory of Planned Behaviour (TRA/TPB)

93

3.2.3.3 Technology Acceptance Model (TAM)

94

3.2.3.4 Task-Technology Fit (TTF)

95

3.2.3.5 Motivational Model (MM)

96

3.2.3.6 Unified Theory of Acceptance and Use of Technology (UTAUT)

96

3.2.3.7 Critical Assessment of Acceptance Models

106

3.2.4 Summary: Technology Acceptance and Implications

107

4 Designing an Ubiquitous Computing Application Development and Evaluation Process Model (UCAN)

109

4.1 Ubiquitous Computing Application Development

109

4.1.1 Determining Initial Requirements

110

4.1.2 Challenges

112

4.1.3 End-User Integration

113

4.1.4 Prototypes

114

4.1.5 System Engineering and Prototyping

116

4.2 Evaluating Ubicomp Applications

117

4.2.1 Challenges

117

4.2.2 Evaluating Prototypes

118

4.2.3 Evaluation in Specific Prototype Phases

120

4.3 A-priori: The Ubiquitous Computing Application Development and Evaluation Process Model (UCAN)

125

4.4 Selection of Case Studies

126

4.4.1 NFC Applications

126

4.4.1.1 Technology Push

127

4.4.1.2 Market Pull

127

4.4.2 Selection Criteria

127

4.4.3 Motivation

129

4.4.4 Conducting the Case Studies

130

4.4.5 Overview

131

5 From Initial Idea to Low-Fidelity Prototype: Easymeeting and the Mobile Prosumer

133

5.1 Easymeeting: Meeting Room Management System

133

5.1.1 Vision of a Motivating Application

134

5.1.2 General Problem: Ubiquitous Computing in a Work Environment

135

5.1.3 Initial Idea

135

5.1.4 Evaluation of the Initial Idea

135

5.1.5 Refined Idea

136

5.1.6 Low-Fidelityy Prototypee

139

5.1.7 Evaluation of the Low-Fidelity Prototype

142

5.1.7.1 Research Methodology

142

5.1.7.2 Sample

143

5.1.7.3 Data Collection and Data Coding

143

5.1.8 Evaluation Results of the Low-Fidelity Prototype

144

5.1.8.1 Evaluation Results—Qualitative with ”Talking out Loud” Method

144

5.1.8.2 Evaluation Results—Quantitative According UTAUT Items

145

5.1.9 Refined Use Case

148

5.1.10 Summary of the Results—Easymeeting

150

5.1.10.1 Improve and Theorize about the Developed Process Model (UCAN)

150

5.1.10.2 Preparing Design Guidelines

152

5.2 Mobile Prosumer: Smart Product Information System at the Point of Sale

154

5.2.1 Vision of a Motivating Application

156

5.2.2 General Problem: Smart Products and Information Services

156

5.2.2.1 Differences in Online and Offline Shopping

157

5.2.2.2 Smart Products—Bridging the Gap of Offline and Online Information

157

5.2.2.3 Demand for RFID-based Information Services at the Point of Sale

159

5.2.3 Initial Idea

160

5.2.4 Evaluation of the Initial Idea

161

5.2.5 Refined Idea

161

5.2.6 Low-Fidelity Prototype

162

5.2.7 Evaluation of the Low-Fidelity Prototype

163

5.2.7.1 Research Methodology

164

5.2.7.2 Sample

165

5.2.7.3 Data Collection and Data Coding

166

5.2.8 General Evaluation Results

166

5.2.8.1 Experiences and Attitude towards Shopping

166

5.2.8.2 Evaluating the Initial Idea—Paper-based Concept Test

167

5.2.9 Low-Fidelity Prototype Evaluation

169

5.2.9.1 Low-Fidelity Prototype Evaluation—Focus Group 1: Consumers

169

5.2.9.2 Low-Fidelity Prototype Evaluation—Focus Group 2: Sales Assistants

169

5.2.10 Refined Use Case

170

5.2.11 Summary of the Results – Mobile Prosumer

173

5.2.11.1 Improve and Theorize about the Developed Process Model (UCAN)

173

5.2.11.2 Preparing Design Guidelines

175

6 Working Prototype: An NFC-based Mobile Phone Ticketing System

177

6.1 From the Initial Idea to the Working Prototype

178

6.2 Working Prototype

181

6.3 Evaluation of the Working Prototype

183

6.3.1 Sample

185

6.3.2 Preparing the Research Design

186

6.3.2.1 Questionnaire Concept

186

6.3.2.2 Adaptation of Original UTAUT Constructs

186

6.3.2.3 Summary of Items and Constructs

195

6.3.2.4 Determining Measurement Points

196

6.3.3 Data Collection

197

6.3.4 Data Processing

198

6.4 Data Analysis and Interpretation

199

6.4.1 Data Analysis

199

6.4.2 PLS Analysis

200

6.4.3 Interpretation

205

6.4.3.1 Behavioural Intention

205

6.4.3.2 Performance Expectancy

208

6.4.3.3 Effort Expectancy

209

6.4.3.4 Social Influence

209

6.4.3.5 Attitude towards Using Technology

210

6.4.3.6 Self Efficacy

210

6.4.3.7 Anxiety

210

6.4.3.8 Facilitating Conditions

210

6.4.4 PLS Multi-Group Comparisons

211

6.4.5 Further Results

211

6.4.6 Direct Limitations

213

6.5 Summary of the Results

215

6.5.1 Improve and Theorize about the Developed Process Model (UCAN)

215

6.5.1.1 Benefits of the Process

215

6.5.1.2 Limitations of the Proces

216

6.5.1.3 Evaluation of the Research Instrument: Quantitative Survey

216

6.5.2 Preparing Design Guidelines

217

7 Conclusion, Limitations, and Future Research

219

7.1 Conclusion

219

7.1.1 Evaluation of the Case Studies

220

7.1.2 Technological Comparison

221

7.1.3 Improving UCAN

223

7.1.4 Design Guidelines for NFC-based Ubiquitous Computing Applications

229

7.1.5 Contributions of the Analysis

236

7.2 Limitations and Future Research

239

7.2.1 Limitations

239

7.2.2 Future Research

240

Bibliography

242

Appendix

259