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Beginning iPhone Development - Exploring the iPhone SDK

of: Jeff LaMarche, David Mark

Apress, 2009

ISBN: 9781430216278 , 536 Pages

Format: PDF, Read online

Copy protection: DRM

Windows PC,Mac OSX,Windows PC,Mac OSX geeignet für alle DRM-fähigen eReader Apple iPad, Android Tablet PC's Read Online for: Windows PC,Mac OSX,Linux

Price: 32,09 EUR



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Beginning iPhone Development - Exploring the iPhone SDK


 

Contents

6

Acknowledgments

17

Preface

18

Welcome to the Jungle

19

What This Book Is

19

What You Need Before You Can Begin

20

What You Need to Know Before You Begin

22

What’s Different About Coding for iPhone?

23

What’s in This Book

26

Are You Ready?

28

Appeasing the Tiki Gods

29

Setting Up Your Project in Xcode

29

Introducing Interface Builder

35

Some iPhone Polish— Finishing Touches

41

Bring It on Home

45

Handling Basic Interaction

46

The Model- View-Controller Paradigm

47

Creating Our Project

48

Creating the View Controller

48

Using the Application Delegate

58

Editing MainWindow.xib

61

Editing Button_FunViewController.xib

62

Bring It on Home

69

More User Interface Fun

70

A Screen Full of Controls

71

Active, Static, and Passive Controls

72

Creating the Application

73

Build and Run

84

Implementing the Slider and Label

87

Implementing the Switches and Segmented Control

91

Implementing the Button, Action Sheet, and Alert

96

Showing an Action Sheet

98

Spiffing Up the Button

101

Crossing the Finish Line

104

Autorotation and Autosizing

105

Handling Rotation Using Autosize Attributes

107

Restructuring a View When Rotated

113

Swapping Views

118

Rotating Out of Here

127

Multiview Applications

128

The View Switcher Application

131

The Architecture of a Multiview Application

132

Building View Switcher

133

Animating the Transition

147

Refactoring

150

Switching Off

152

Tab Bars and Pickers

153

The Pickers Application

154

Delegates and Datasources

155

Setting Up the Tab Bar Framework

156

Implementing the Date Picker

162

Implementing the Single Component Picker

165

Implementing a Multicomponent Picker

172

Implementing Dependent Components

177

Creating a Simple Game with a Custom Picker

184

Final Spin

197

Introduction to Table Views

198

Table View Basics

199

Implementing a Simple Table

202

Adding an Image

207

Additional Configurations

208

Customizing Table View Cells

212

Grouped and Indexed Sections

222

Implementing a Search Bar

228

Putting It All on the Table

243

Navigation Controllers and Table Views

244

Navigation Controllers

245

Nav, a Hierarchical Application in Six Parts

246

Constructing the Nav Application’s Skeleton

249

Our First Subcontroller: The Disclosure Button View

257

Our Second Subcontroller: The Checklist

265

Our Third Subcontroller: Controls on Table Rows

270

Our Fourth Subcontroller: Moveable Rows

276

Our Fifth Subcontroller: Deletable Rows

283

Our Sixth Subcontroller: An Editable Detail Pane

289

But There’s One More Thing. . .

311

Breaking the Tape

314

Application Settings and User Defaults

315

Getting to Know Your Settings Bundle

316

The AppSettings Application

317

Creating the Project

318

Working with the Settings Bundle

321

Reading Settings in Our Application

331

Changing Defaults from Our Application

335

Beam Me Up, Scotty

339

Basic Data Persistence

340

Your Application’s Sandbox

341

File Saving Strategies

343

Persisting Application Data

344

The Persistence Application

346

The Archiving Application

356

Using iPhone’s Embedded SQLite3

361

Persistence Rewarded

370

Drawing with Quartz and OpenGL

371

Two Views of a Graphical World

372

This Chapter’s Drawing Application

373

The Quartz Approach to Drawing

373

Building the QuartzFun Application

378

Some OpenGL ES Basics

398

Drawing a Blank

410

Taps, Touches, and Gestures

411

Multitouch Terminology

412

The Responder Chain

412

The Multitouch Architecture

414

The Touch Explorer Application

416

The Swipes Application

420

Implementing Multiple Swipes

423

Detecting Multiple Taps

426

Detecting Pinches

430

Defining Custom Gestures

434

Garçon? Check, Please!

438

Where Am I? Finding Your Way with Core Location

439

The Location Manager

440

The Location Manager Delegate

441

Trying Out Core Location

444

Wherever You Go, There You Are

449

Whee!

450

Accelerometer Physics

450

Accessing the Accelerometer

451

Shake and Break

456

The Rolling Marble Program

461

Rolling On

470

iPhone Camera and Photo Library

471

Using the Image Picker and UIImagePickerController

472

Implementing the Image Picker Controller Delegate

473

Road Testing the Camera and Library

475

It’s a Snap!

480

Application Localization

481

Localization Architecture

481

Using String Files

483

Real- World iPhone: Localizing Your Application

485

Auf Wiedersehen

498

Where to Next?

499

Getting Unstuck

499

Farewell

502

Index

503